Modern tools for assessing learning achievements in computer science in the context of education digitalization
DOI:
https://doi.org/10.5281/zenodo.16576812Keywords:
online platforms, assessment, computer science, current assessment, formative assessment, summative assessment, diagnostic assessment, assessment accuracy, gamification, student experienceAbstract
In the context of education digitalization, the use of modern tools for assessing learning achievements in computer science is a key factor for successful learning, as it allows not only to effectively monitor the level of material assimilation, but also contributes to the development of students’ interest in the subject and the personalization of the learning process. The research aim is to study the effectiveness of various tools for assessing students' learning achievements in computer science using modern online platforms. Particular attention is paid to the comparison of platforms such as Google Forms, Microsoft Forms, Testmoz, Socrative, Quizizz, Kahoot, ProProfs QuizMaker, and ClassMarker in the context of various types of assessment: current, formative, summative, and diagnostic. The goal is to analyze their impact on the accuracy, speed, and efficiency of assessment compared to traditional testing methods.
The research methods include an experiment conducted at the Specialized School I-III ступенів №61 with in-depth study of information technologies in the Shevchenkivskyi district of Kyiv. Two groups of students were selected for the analysis: an experimental group that used the specified online platforms, and a control group that underwent assessment using traditional methods. Online form tools, student questionnaires, and statistical methods were used to collect and analyze data to evaluate test results. The key indicators were the accuracy of assessment, the speed of feedback, and the level of student achievement. The research results showed that online platforms provide high accuracy of assessment due to automatic processing of answers and interactive capabilities that allow students to quickly receive feedback. A high level of student motivation and interest was observed when using platforms with gamification elements, such as Kahoot and Quizizz. Compared to control groups where assessment was conducted manually, the experimental group showed better results in all types of assessment, including current, formative, and summative assessment. It was also noted that the use of the Google Forms and Microsoft Forms platforms provided the best results in summative assessment, due to the wide possibilities for creating adaptive tests. The lack of individualization in traditional assessment also negatively affected the accuracy of the control group's results. The research findings indicate the high effectiveness of using online platforms to assess students' achievements in computer science. The use of tools such as Google Forms, Testmoz, Socrative, Quizizz, and others not only increases the accuracy of assessment, but also significantly speeds up the feedback process, allowing students to quickly correct their mistakes and achieve better results. Platforms with gamification elements (Kahoot, Quizizz) improve student motivation, creating an atmosphere of competition and encouragement in the learning process. Considering these results, it can be argued that online platforms are effective tools for improving the quality of the educational process in computer science, in particular, for assessing students' learning achievements.
