Immersive Technologies in the Context of Specialized Secondary Education in the Technological Educational Sector
DOI:
https://doi.org/10.5281/zenodo.13932653Keywords:
virtual reality, augmented reality, digital tools, interactive learning, technological innovationsAbstract
Immersive technologies such as virtual reality (VR) and augmented reality (AR) play a significant role in modern specialized secondary education, particularly in the context of technological education. Given the rapid digital transformation of society, the integration of these technologies can significantly enhance the learning process by facilitating the visualization of complex processes, developing practical skills, and increasing student motivation. The relevance of this study is determined by the need to implement new teaching methods that address the challenges of modern education, as well as the necessity to prepare students for careers in technological fields.
The aim of this study is to explore the potential of using VR and AR to improve the effectiveness of learning in specialized secondary education and to develop recommendations for their implementation.
The research methods include a literature review, analysis of the legal framework, and comparison of existing approaches to the use of immersive technologies in the educational process. Data systematization was employed to identify key trends and challenges in integrating these technologies into specialized secondary education.
The main findings demonstrate the positive impact of VR and AR on the quality of education. These technologies promote deeper interaction with educational materials, enhancing student engagement and allowing for the adaptation of learning to individual needs. The use of VR simulations in technological disciplines enables students to model industrial processes, while AR helps them study real objects by integrating digital elements into the learning experience. However, challenges remain, such as the high cost of equipment, insufficient teacher training, and the need to modernize school infrastructure.
The study’s conclusions emphasize the importance of government support to ensure access to these technologies, as well as the necessity of improving teacher qualifications.
Further research prospects involve studying the long-term effects of using VR and AR on students’ professional training and the development of their competencies, particularly critical thinking and creativity.
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Copyright (c) 2024 Олександр Васильович Омельчук, Ростислав Тарасович Гарматюк, Степан Богданович Шабага

This work is licensed under a Creative Commons Attribution 4.0 International License.