Gamified algorithms for enhancing adolescents’ physical activity through mobile platforms for biomechanical movement analysis

Authors

DOI:

https://doi.org/10.5281/zenodo.18345429

Keywords:

digital health technologies, adolescent motor behavior, physical load individualization, motivational mechanisms, movement quality, hypodynamia prevention, digital interventions in physical education.

Abstract

The study’s relevance stems from the persistent decline in adolescent motor activity amid the digitalization of everyday life and the limited effectiveness of traditional approaches to stimulating it. At the same time, most available digital solutions focus mainly on quantitative indicators of activity and do not account for individual biomechanical features of motor activity, limiting their health-improving potential and safety of use. The purpose of the article is to scientifically substantiate the feasibility and effectiveness of using gamified algorithms on mobile platforms for biomechanical analysis of movements to increase adolescents’ motor activity, while accounting for their individual biomechanical characteristics and motivational factors. The research methods include analysis and generalization of scientific sources on the problems of digital stimulation of motor activity, biomechanical analysis of movements and gamification, comparative analysis of the functional capabilities of mobile platforms, logical-structural analysis of algorithms for integrating biomechanical data and gamification mechanisms, as well as theoretical modeling of the effects of their use in the adolescent environment. The results of the study indicate that integrating biomechanical analysis of movements and gamification mechanisms enables us to move from formal stimulation of activity to individualized management of motor activity. It is proven that the use of biomechanical parameters in gamified algorithms improves movement performance, promotes conscious control of loads, and reduces the risk of overload. Key scientific and practical problems in using such platforms, including the accuracy of sensory data, age-related psychophysiological limitations, and the instability of the motivational effect over the long term, have been identified. Conclusions. It has been established that gamified algorithms on mobile platforms for biomechanical analysis of movements should be considered an effective auxiliary tool for the system of physical education and health programs, capable of ensuring individualization, safety, and the quality of motor activity in adolescents. Prospects for further research include empirical verification of the long-term impact of gamified platforms on adolescents’ motor behavior, improvement of biomechanical analysis algorithms that account for age-specific characteristics, and the development of pedagogically and ethically justified models for their integration into the educational environment.

Published

2026-01-23

How to Cite

Povroznyi, A. (2026). Gamified algorithms for enhancing adolescents’ physical activity through mobile platforms for biomechanical movement analysis. Pedagogical Academy: Scientific Notes, (26). https://doi.org/10.5281/zenodo.18345429

Issue

Section

Theory and teaching methods